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Tillim
Guild Master
<The Hells Angels>



Posts: 249
 Post subject: Guild Rules
PostPosted: Thu Jun 25, 2009 5:53 pm 


1.GUILD INVITES- All persons that are wanting to join the guild, must go through the application process.

2. TRIALIST RANK- All new recruits will be on a 4 week trial,they will not be able to roll on loot for this period and they will be picked at random to join in the raids.They will get DKP for the raids, but will not be able to use it until after the 4 weeks.

3. SIGN UPS- Raiders should not sign up for the raid unless, they can make the start time and stay for the duration of the raid.
They also need to have read the tactics for each boss and bring with them the correct amount of flasks, food and reagents.
The Raid leader will be more than within his rights to remove you from the raid group if you choose to ignore this.

4. RAID LOOT- Once an item has been awarded to a player, it stays with that player.(only acception being if the loot master gives it to the wrong person by mistake)

5. .CLASSLEADERS- Will decide which of their class plays or sits, depending on who needs what from each boss,they will do this as fairly as the possibly can, and will try to make sure every raider has a more or less equal amount of playtime.

6. THE RAID LEADER- All raiders will have respect for his decisions, and will not whisper him thoughout the raids. He will decide the raid balance for the instance and inform the Classleaders, how many players from each class he needs.

7. RAID DATES AND TIMES-TO BE UPDATED.

8. DKP- The dkp system will only be used on 25 man Ulduar. The rest of the instances will be /roll based.

9. HAVE FUN-More or less anything else goes, so enjoy :wink:






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